FromFile(Device, String)// Loads a texture from file.
FromFile(Device, String, Usage, Pool);
FromFile(Device, String, Int32, Int32, Int32, Usage, Format, Pool, Filter, Filter, Int32) ;
FromFile(Device, String, Int32, Int32, Int32, Usage, Format, Pool, Filter, Filter, Int32, ImageInformation);
FromFile(Device, String, Int32, Int32, Int32, Usage, Format, Pool, Filter, Filter, Int32, ImageInformation, arrayPaletteEntry[]);
FromMemory(Device, array Byte[]) //Creates a texture from a specified block of memory.
FromMemory(Device, array Byte[], Usage, Pool);
FromMemory(Device, array Byte[], Int32, Int32, Int32, Usage, Format, Pool, Filter, Filter, Int32);
FromMemory(Device, array Byte[], Int32, Int32, Int32, Usage, Format, Pool, Filter, Filter, Int32,
ImageInformation);
FromMemory(Device, array Byte[], Int32, Int32, Int32, Usage, Format, Pool, Filter, Filter, Int32, ImageInformation%, array PaletteEntry[])
FromPointer(IntPtr)
FromStream(Device, Stream); //Creates a texture from a stream.
FromStream(Device, Stream, Usage, Pool);
FromStream(Device, Stream, Int32, Int32, Int32, Usage, Format, Pool, Filter, Filter, Int32);
FromStream(Device, Stream, Int32, Int32, Int32, Int32, Usage, Format, Pool, Filter, Filter, Int32)
FromStream(Device, Stream, Int32, Int32, Int32, Int32, Usage, Format, Pool, Filter, Filter, Int32,
ImageInformation)
FromStream(Device, Stream, Int32, Int32, Int32, Int32, Usage, Format, Pool, Filter, Filter, Int32,
ImageInformation, array PaletteEntry[])